Gangs Pro

50.00 USD

ALL SCRIPTS ESCROWED USING FIVEM ESCROW SYSTEM

Ever wanted for the gangs in your server to really become a part of the local in-game gangs??? StreetCode Gangs has what you need!!! 

-Connect player jobs to in game gangs- in config servers ill be able to set a job to a certain gang in wih then a love or hate level can be set for that gang 

-Global Respect Level- each gang has a respect level towards other gangs wich can be as low as hate and as high as love

-Players can burn other gang flags from other gangs to increase gang rep. 

Abd much more.... PLEASE WATCH FULL VIDEO FOR FULL BREAKDOWN  O F SCRIPT!!!!!


Full Video :  StreetCode Gangs Pro ESX,QB and Qbox all in1 

Update /addon Video :  Zaxbys | Zen Menu | Zensational :15  



Config:




----------------------------------------------------

---control the amount of ambient and scenario peds in server--

--


--0 = no peds

--1 = normal amount

--2 and > = more peds 


--IMPORTANT SCRIPT ONLY USES AMBIENT PEDS EVEN THO I HAVE SEEN SCENARIOS FUNCTION THE SAME SO I  GAVE OPTION FOR ALL 


PedConfig = {}


PedConfig.MorePedsOnlyAtNight = true --Will increase amount of peds in city during night time only



PedConfig.densityMultipliers = {}


PedConfig.densityMultipliers.ambientPeds     = 5.0

PedConfig.densityMultipliers.scenarioPeds    = 1.0

--

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Config = {

framework = 'ESX' ,---ESX, QBCORE, Qbox

Framework = 'ESX', ---ESX, QBCORE, Qbox

Inventory = 'ox_inventory', ---ox_inventory, qb_inventory , qs_inventory, codem

NotySystem = 'ESX' , ---(options) ESX, Qb, GKS,NEWGKS,  QS, QSTWT, NEWQS, CUSTOM (ESX< QB <GKS< QUASAR< QUASAR Tweets< QUASAR Pro< LB PHONE< CUSTOM)

Mysql = "oxmysql", --oxmysql , ghmattimysql, mysql-async

LoadinTest = false, ---if i request for you to do a test turn true

JobTitle = 'HotBox' , 


ThreadRunner = false, ---shouldnt need this true unless your server struggles with relationships of peds due to other script..Turn True if peds arent staying loyal to members

UseKEyForPEdInteraction = false, -- to turn on CheckZoneKEy so players can press key to interact- true players use the flag

CheckZoneKey = 38, --key to check zone info when in zone

MinATM = 500,-- min amount to send ped to atm




RobWhileSellingInWrongHood = 20, ---chance of getting robbed while selling in wrong hood

AttackFromSigns = 30, ---chance of ped attcacking for throwing up wrong gang sign

ChallendCops  = 10, --chance for peds to attack cops at showing badge

MoneyAItem = true, --set to false if money not a item

MoneyName = 'money', ---inventory name for money in your server

CuffRemoveTime = 60000, -- time for ped to remove cuffs for player --60000 equals 1 minute

CopAGun = 50, ---chance ped has a gun to sale

Gun4Sale = 'weapon_pistol', --gun ped will sale

Price4Gun = 3000, --- price for gun

ChanceofDrugs = 50,  --chance of having drugs




Zones = {

    ["ballas"] = {

        label = 'Ballas',

        coords = vec3(23.0, -1869.0, 41.0),

        size = vec3(359.0, 94.0, 46.0),

        rotation = 137,

        alpha = 60,

        oppcolor = 2,


      


        blipData = {

            colour = 27, --https://docs.fivem.net/docs/game-references/blips/#blip-colors

            sprite = 310,

            scale = 1.0

        }

    },

    ["grove"] = {

        label = 'Grove Street Families',

        coords = vec3(-112.0, -1531.0, 36.0),

        size = vec3(204.0, 429.0, 54.0),

        rotation = 320,

        alpha = 60,

        oppcolor = 27,


    


        blipData = {

            colour = 2, --https://docs.fivem.net/docs/game-references/blips/#blip-colors

            sprite = 310,

            scale = 1.0

        }

    },

    ["vagos"] = {

        label = 'Vagos Family',

        coords = vec3(351.0, -2063.0, 30.0),

        size = vec3(154.0, 154.0, 25),

        rotation = 315,

        alpha = 60,

        oppcolor = 10,


       


        blipData = {

            colour = 46, --https://docs.fivem.net/docs/game-references/blips/#blip-colors

            sprite = 310,

            scale = 1.0

        }

    },

   

    ["lostmc"] = {

        label = 'Lost MC',

        coords = vec3(998.5, -123.0, 85.0),

        size = vec3(84.0, 115, 20.0),

        rotation = 57,

        alpha = 80,

        oppcolor = 46,


      


        blipData = {

            colour = 10, --https://docs.fivem.net/docs/game-references/blips/#blip-colors

            sprite = 310,

            scale = 1.0

        }

    }

},





--0 = Companion  

--1 = Respect  

--2 = Like  

--3 = Neutral  

--4 = Dislike  

--5 = Hate 


VagosJob = 'changeme',

VagosColor = 5,

VagosEmoteName = 'mgangsign_3',

VagosEmoteDict = 'mikey@gangsigns@new',

VagosFlagName = 'scvagosflag', --dont change ever!!!

Vagos = 0,

VagosBallas = 4,

VagosFamily = 4,

VagosLostMC = 4,

VagosLabel = 'Heroin Oz', --label of drug item

VagosDrug =  'scheroz', --- item name

VagosMin = 1100,

VagosMax =  1800,


BallasEmoteDict = 'mikey@gangsigns@new',

BallasFlagName = 'scballasflag', --dont change ever!!!


BallasJob = 'ambulance',

BallasColor = 83, -----gang color 

BallasEmoteName = 'gsign_12', ---you will need to go in your emote pack and find the name and dict for the wanted emote

BallasEmoteDict = 'custom@gsign_12',

BallasFlagName = 'scballasflag', --dont change ever!!!

Ballas = 0,

BallasVagos = 4,

BallasFamily = 4,

BallasLostMC = 4,

BallasLabel = 'Coke Oz', --label of drug item

BallasDrug =  'sccokeoz', --- item name

BallasMin = 1300,

BallasMax =  1800,


FamilyJob = 'changeme',

FamilyColor = 2, ---gang color 

FamilyEmoteName = 'mgangsign_4', ---you will need to go in your emote pack and find the name and dict for the wanted emote

FamilyEmoteDict = 'mikey@gangsigns@new',

FamilyFlagName = 'scfamilyflag', --dont change ever!!!

Family = 0,

FamilyVagos = 4,

FamilyBallas = 4,

FamilyLostMC = 4,

FamilyLabel = 'Fent Oz', --label of drug item

FamilyDrug =  'scfentoz', --- item name

FamilyMin = 2200,

FamilyMax =  2800,


LostMCJob = 'changeme',

LostMCColor = 72, ---gang color 

LostMCEmoteName = 'gsign_04', ---you will need to go in your emote pack and find the name and dict for the wanted emote

LostMCEmoteDict = 'custom@gsign_04',

LostMCFlagName = 'sclostmcflag', --dont change ever!!!

LostMC = 0,

LostMCVagos = 4,

LostMCBallas = 4,

LostMCFamily = 4,

LostMCLabel = 'Coke Oz', --label of drug item

LostMCDrug =  'sccokeoz', --- item name

LostMCMin = 1300,

LostMCMax =  1800,


PoliceJob = 'police',

PoliceColor = 38, ---gang color 

PoliceFlagName = 'scpoliceflag', --dont change ever!!!

PolicePolice = 0,

PoliceBallas = 0,

PoliceVagos = 4,

PoliceFamily = 4,

PoliceLostMC = 4,



Weapons = { -- LIST OF WEAPONS THAT CAN BE GIVEN TO BESTIE.

    "WEAPON_DAGGER",

    "WEAPON_BAT",

    "WEAPON_BOTTLE",

    "WEAPON_CROWBAR",

    "WEAPON_FLASHLIGHT",

    "WEAPON_GOLFCLUB",

    "WEAPON_HAMMER",

    "WEAPON_HATCHET",

    "WEAPON_KNUCKLE",

    "WEAPON_KNIFE",

    "WEAPON_MACHETE",

    "WEAPON_SWITCHBLADE",

    "WEAPON_NIGHTSTICK",

    "WEAPON_WRENCH",

    "WEAPON_BATTLEAXE",

    "WEAPON_POOLCUE",

    "WEAPON_STONE_HATCHET",

    "WEAPON_PISTOL",

    "WEAPON_PISTOL_MK2",

    "WEAPON_COMBATPISTOL",

    "WEAPON_APPISTOL",

    "WEAPON_STUNGUN",

    "WEAPON_PISTOL50",

    "WEAPON_SNSPISTOL",

    "WEAPON_SNSPISTOL_MK2",

    "WEAPON_HEAVYPISTOL",

    "WEAPON_VINTAGEPISTOL",

    "WEAPON_FLAREGUN",

    "WEAPON_MARKSMANPISTOL",

    "WEAPON_REVOLVER",

    "WEAPON_REVOLVER_MK2",

    "WEAPON_DOUBLEACTION",

    "WEAPON_RAYPISTOL",

    "WEAPON_CERAMICPISTOL",

    "WEAPON_NAVYREVOLVER",

    "WEAPON_MICROSMG",

    "WEAPON_SMG",

    "WEAPON_SMG_MK2",

    "WEAPON_ASSAULTSMG",

    "WEAPON_COMBATPDW",

    "WEAPON_MACHINEPISTOL",

    "WEAPON_MINISMG",

    "WEAPON_RAYCARBINE",

    "WEAPON_PUMPSHOTGUN",

    "WEAPON_PUMPSHOTGUN_MK2",

    "WEAPON_SAWNOFFSHOTGUN",

    "WEAPON_ASSAULTSHOTGUN",

    "WEAPON_BULLPUPSHOTGUN",

    "WEAPON_MUSKET",

    "WEAPON_HEAVYSHOTGUN",

    "WEAPON_DBSHOTGUN",

    "WEAPON_AUTOSHOTGUN",

    "WEAPON_ASSAULTRIFLE",

    "WEAPON_ASSAULTRIFLE_MK2",

    "WEAPON_CARBINERIFLE",

    "WEAPON_CARBINERIFLE_MK2",

    "WEAPON_ADVANCEDRIFLE",

    "WEAPON_SPECIALCARBINE",

    "WEAPON_SPECIALCARBINE_MK2",

    "WEAPON_BULLPUPRIFLE",

    "WEAPON_BULLPUPRIFLE_MK2",

    "WEAPON_COMPACTRIFLE",

    "WEAPON_MG",

    "WEAPON_COMBATMG",

    "WEAPON_COMBATMG_MK2",

    "WEAPON_GUSENBERG",

    "WEAPON_SNIPERRIFLE",

    "WEAPON_HEAVYSNIPER",

    "WEAPON_HEAVYSNIPER_MK2",

    "WEAPON_MARKSMANRIFLE",

    "WEAPON_MARKSMANRIFLE_MK2",

    "WEAPON_RPG",

    "WEAPON_GRENADELAUNCHER",

    "WEAPON_GRENADELAUNCHER_SMOKE",

    "WEAPON_MINIGUN",

    "WEAPON_FIREWORK",

    "WEAPON_RAILGUN",

    "WEAPON_HOMINGLAUNCHER",

    "WEAPON_COMPACTLAUNCHER",

    "WEAPON_RAYMINIGUN",

},




---players start off with 10 points so thats why i chose the numbers i chose you can edit 

StatsMatter = true, ---If stats matter for players to perform certain options

BankSend = 25, ---needed respects points to send ped to bank

BuyGunPoints = 25, ---needed points to buy gun

BuyDrugsPoints = 25, ---needed points to buy gun

PostUpPoints = 75, ---points for ped to post up near by and guard player--(post up points should be higher that give guns points since IRL its easier to get someone to watch ur back if u slide them a gun..

GunPostPoints= 50, --points to give gun to guardman



UpdateFrequency = 10000, -- seconds interval between removing values 


SkillMenu = "left", --placement of skill menu---status menu can be moved in the html files

Status = { ---DO NOT EDIT IF YOU DO DONT BOTHER ME ABOUT IT LOL!!!

    ["Respect"] = {

        ["Current"] = 10, 

        ["RemoveAmount"] = -0.1, 

        ["Stat"] = "MP0_STAMINA" -- 

     },

     


    ["Disrespect"] = {

        ["Current"] = 10,

        ["RemoveAmount"] = -0.1,

        ["Stat"] = "MP0_STRENGTH"

    },

    


    ["Slider"] = {

        ["Current"] = 10,

        ["RemoveAmount"] = -0.1,

        ["Stat"] = "MP0_LUNG_CAPACITY"

    },

    


    

    



    

}



}




--Edit Notificantion system ---check Config.NotySystem  to choose option dont edit unless adding custom phone

function streetnoty(msg)

TriggerEvent('scnoti', msg, 'Gangs Pro') --make sure to download sc-notysys

    

end