ALL SCRIPTS ESCROWED USING FIVEM ESCROW SYSTEM
StreetCode Bully World ( A AI Pet System featuring Breeder Job and Pet Breeding) - YouTube
QB Inventory Required
Ox Target or qb target Required
Ox Lib Required
GOTO QB INSTRUCTIONS IN DISCORD TO GET EXPORTS TO ADD TO YOUR QB CORE!!!!
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Config = {}
Config.Debug = false
Config.Framework = "ESX"
Config.NewESX = true
Config.Inventory = "ox_inventory"
Config.Mysql = "oxmysql"
Config.UpdateFrequency = 10000 -- seconds interval between removing values
Config.Notifications = false -- notification when skill is added
Config.SkillMenu = "left" --placement of skill menu---status menu can be moved in the html files
Config.Skills = {
["Stamina"] = {
["Current"] = 20, -- Default value
["RemoveAmount"] = -0.1, -- % to remove when updating,
["Stat"] = "MP0_STAMINA" -- GTA stat hashname
},
["Strength"] = {
["Current"] = 10,
["RemoveAmount"] = -0.1,
["Stat"] = "MP0_STRENGTH"
},
["Bravery"] = {
["Current"] = 10,
["RemoveAmount"] = -0.1,
["Stat"] = "MP0_LUNG_CAPACITY"
},
["Fighting"] = {
["Current"] = 10,
["RemoveAmount"] = -0.1,
["Stat"] = "MP0_SHOOTING_ABILITY"
},
}
Config.Policenorequirements = true --- if true police are not subject to the same skill requirements to use attacks/ false for all players to be forced to train pet
Config.NeededBravery = 0 --needed bravery to access the guard me function..
Config.UseAttack = 0 ---amount of skills needed to use attack feature to send dog behind people(either set as the same as Config.NeededBravery or higher)
Config.GuardMe = 0 ---amount of skilles needed out of 100 for dog to protect during melee fights(either set as the same as Config.NeededBravery or higher)
Config.PoliceSearchOnly = false
-- local data = exports.ox_inventory:Search(source, 'slots', 'keys')
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---Breeding System--
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Config.BreederJobOnly = true
Config.BreederJob = 'scbreeder'
Config.UsingPoliceK9Restrictions = true
Config.PoliceJob = 'police'
local second = 1
local minute = 60 * second
local hour = 60 * minute
local day = 24 * hour
local week = 7 * day
local month = 4 * week
Config.PregoTime = 5 * minute --How long until u get big pregnant? example u want add 10 days (10 * days) or (week + 3 * day)
Config.Deletepetondeath = true
Config.InHeatChance = 10
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---Pet Vet--
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Config.TreatmentPrice = 500
Config.ProgesteroneTestPrice = 300
Config.LaborPrice = 1200
Config.VetX = 297.99
Config.VetY = -586.83
Config.VetZ = 42.26
Config.VetH = 76.01
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---K9 Search Items--
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Config.K9SearchItems = {
['sczaza35g'] = 1,
['scgelato35g'] = 1,
['scruntz35g'] = 1,
['sccandy35g'] = 1,
['sccereal35g'] = 1,
['sccookie35g'] = 1,
['scgirl35g'] = 1,
['scglue35g'] = 1,
['scgrape35g'] = 1,
['scorangec35g'] = 1,
['scplatog35g'] = 1,
['sctropi35g'] = 1,
['scvenom35g'] = 1,
['scwhite35g'] = 1,
--add as much as you want
}
----IMPORTANT!!!!!! Make sure you change label from items if you change to custom dogs and to change the image for item to corresponding dog for that item.
Config.Pet1 = 'scpet1'
Config.Pet1ID = "a_c_cat_01"
Config.Pet2 = 'scpet2'
Config.Pet2ID = "a_c_chop" --- script changes this into pitbull
Config.Pet3 = 'scpet3'
Config.Pet3ID = "a_c_husky"
Config.Pet4 = 'scpet4'
Config.Pet4ID = "a_c_poodle"
Config.Pet5 = 'scpet5'
Config.Pet5ID = "a_c_pug"
Config.Pet6 = 'scpet6'
Config.Pet6ID = "a_c_retriever" ---script changes this into dobermann
Config.Pet7 = 'scpet7'
Config.Pet7ID = "a_c_rottweiler"
Config.Pet8 = 'scpet8'
Config.Pet8ID = "a_c_shepherd" --- script changes this into police k9
Config.Pet9 = 'scpet9'
Config.Pet9ID = "a_c_westy"
Config.Pet10 = 'scpet10'
Config.Pet10ID = "chowchow"
Config.Locales = {
blip = "Your Kennel",
place_safe = "You Placed a Kennel",
openmenu = "Press ~g~E~s~ to open menu",
menu_title = "Kennel Menu",
menu_open_safe = "Open Kennel",
menu_remove_safe = "Pick up the Kennel",
open_safe_stash_title = "Kennel",
menu_safe_id = "Kennel ID",
noempty = "Your Kennel is not empty",
crack_the_safe = "Cracking The Kennel",
repair_safe = "Repair Kennel",
no_item = "You don't have Welding Gun",
notif_cracked = "You Cracked a Kennel",
failed_crack = "You failed to crack the Kennel",
_allow_list = "Allow List",
add_allow_list = "Add Person",
player_id = "Player ID:",
remove_player = "Remove",
}