Bully World

50.00 USD


ALL SCRIPTS ESCROWED USING FIVEM ESCROW SYSTEM

StreetCode Bully World ( A AI Pet System featuring Breeder Job and Pet Breeding) - YouTube 

QB Inventory Required

Ox Target  or qb target  Required

Ox Lib Required


GOTO QB INSTRUCTIONS IN DISCORD TO GET EXPORTS TO ADD TO YOUR QB CORE!!!!


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Config = {}

Config.Debug = false

Config.Framework = "ESX" 

Config.NewESX = true

Config.Inventory = "ox_inventory"

Config.Mysql = "oxmysql"





Config.UpdateFrequency = 10000 -- seconds interval between removing values 

Config.Notifications = false -- notification when skill is added

Config.SkillMenu = "left" --placement of skill menu---status menu can be moved in the html files

Config.Skills = {

    ["Stamina"] = {

        ["Current"] = 20, -- Default value 

        ["RemoveAmount"] = -0.1, -- % to remove when updating,

        ["Stat"] = "MP0_STAMINA" -- GTA stat hashname

     },

     


    ["Strength"] = {

        ["Current"] = 10,

        ["RemoveAmount"] = -0.1,

        ["Stat"] = "MP0_STRENGTH"

    },

    


    ["Bravery"] = {

        ["Current"] = 10,

        ["RemoveAmount"] = -0.1,

        ["Stat"] = "MP0_LUNG_CAPACITY"

    },

    


    ["Fighting"] = {

        ["Current"] = 10,

        ["RemoveAmount"] = -0.1,

        ["Stat"] = "MP0_SHOOTING_ABILITY"

    },

    



    

}


Config.Policenorequirements = true --- if true police are not subject to the same skill requirements to use attacks/ false for all players to be forced to train pet

Config.NeededBravery = 0 --needed bravery to access the guard me function..

Config.UseAttack = 0 ---amount of skills needed to use attack feature to send dog behind people(either set as the same as Config.NeededBravery or higher)

Config.GuardMe = 0 ---amount of skilles needed out of 100 for dog to protect during melee fights(either set as the same as Config.NeededBravery or higher)

Config.PoliceSearchOnly = false


 -- local data = exports.ox_inventory:Search(source, 'slots', 'keys')


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---Breeding System--

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Config.BreederJobOnly = true

Config.BreederJob = 'scbreeder'

Config.UsingPoliceK9Restrictions = true

Config.PoliceJob = 'police'

local second = 1

local minute = 60 * second

local hour = 60 * minute

local day = 24 * hour

local week = 7 * day

local month = 4 * week


Config.PregoTime = 5 * minute --How long until u get big pregnant? example u want add 10 days (10 * days) or (week + 3 * day)

Config.Deletepetondeath = true

Config.InHeatChance = 10

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---Pet Vet--

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Config.TreatmentPrice = 500

Config.ProgesteroneTestPrice = 300

Config.LaborPrice = 1200

Config.VetX = 297.99

Config.VetY = -586.83

Config.VetZ = 42.26

Config.VetH = 76.01

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---K9 Search Items--

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Config.K9SearchItems = {

       ['sczaza35g'] = 1,

        ['scgelato35g'] = 1,

        ['scruntz35g'] = 1,

        ['sccandy35g'] = 1,

        ['sccereal35g'] = 1,

        ['sccookie35g'] = 1,

        ['scgirl35g'] = 1,

        ['scglue35g'] = 1,

        ['scgrape35g'] = 1,

        ['scorangec35g'] = 1,

        ['scplatog35g'] = 1,

        ['sctropi35g'] = 1,

        ['scvenom35g'] = 1,

        ['scwhite35g'] = 1,

      

      

        --add as much as you want

    }



----IMPORTANT!!!!!! Make sure you change label from items if you change to custom dogs and to change the image for item to corresponding dog for that item. 

Config.Pet1 = 'scpet1'

Config.Pet1ID = "a_c_cat_01"

Config.Pet2 = 'scpet2'

Config.Pet2ID = "a_c_chop" --- script changes this into pitbull 

Config.Pet3 = 'scpet3'

Config.Pet3ID = "a_c_husky"

Config.Pet4 = 'scpet4'

Config.Pet4ID = "a_c_poodle"

Config.Pet5 = 'scpet5'

Config.Pet5ID = "a_c_pug"

Config.Pet6 = 'scpet6'

Config.Pet6ID = "a_c_retriever" ---script changes this into dobermann

Config.Pet7 = 'scpet7'

Config.Pet7ID = "a_c_rottweiler"

Config.Pet8 = 'scpet8'

Config.Pet8ID = "a_c_shepherd" --- script changes this into police k9 

Config.Pet9 = 'scpet9'

Config.Pet9ID = "a_c_westy"

Config.Pet10 = 'scpet10'

Config.Pet10ID = "chowchow"



Config.Locales = {

    blip = "Your Kennel",

    place_safe = "You Placed a Kennel",

    openmenu = "Press ~g~E~s~ to open menu",

    menu_title = "Kennel Menu",

    menu_open_safe = "Open Kennel",

    menu_remove_safe = "Pick up the Kennel",

    open_safe_stash_title = "Kennel",

    menu_safe_id = "Kennel ID",

    noempty = "Your Kennel is not empty",

    crack_the_safe = "Cracking The Kennel",

    repair_safe = "Repair Kennel",

    no_item = "You don't have Welding Gun",

    notif_cracked = "You Cracked a Kennel",

    failed_crack = "You failed to crack the Kennel",

    _allow_list = "Allow List",

    add_allow_list = "Add Person",

    player_id = "Player ID:",

    remove_player = "Remove",

}