Trap or Die

25.00 USD


ALL SCRIPTS ESCROWED USING FIVEM ESCROW SYSTEM

ESX or QB or QBOX Required

Config to set between all 3 different frameworks.





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Config = {}

Config.framework = 'ESX' ---QBCORE

Config.NotySystem = 'GKS'  ---(options) ESX, GKS,NEWGKS,  QS, QSTWT, NEWQS, CUSTOM (ESX< GKS< QUASAR< QUASAR Tweets< QUASAR Pro< LB PHONE< CUSTOM)

Config.NewESX = true

Config.AICOPS = 1 ---0 no ai cops, 1 cops in car, 2 cops on foot

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                ---Selling---

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Config.MaxSell = 3

Config.TrapItems = { ---Drug Item List


    [1] = {

      

        items = {"sccokesmall", "scfentsmall", "schersmall"}  

        

      

       

  }

}

Config.DrugNames = {   ---Labels for drugs 


    ["sccokesmall"] = "Coke",

    ["scfentsmall"] = "Fentanyl",

    ["schersmall"] = "Heroin",


}


Config.DrugPriceLow = {  ---Min price drug could sell for


    ["sccokesmall"] = 75,

    ["scfentsmall"] = 100,

    ["schersmall"] = 70,


}


Config.DrugPriceHigh = {  ---Max price drug could sell for 


    ["sccokesmall"] = 100,

    ["scfentsmall"] = 170,

    ["schersmall"] = 90,


}


Config.AveragePrice = {   --- put price of each drug in city so players will know round about of what each drug cost in city if they are new


    ["sccokesmall"] = 90,

    ["scfentsmall"] = 135,

    ["schersmall"] = 80,


}


Config.BlackMoney = false  --true for black money/ dirty money

Config.FakeSellChance = 15 -- chance that player will sell fake drugs if player does not hsave the drug... will be chance of snitched on if fake sell fails

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                ---Robbery---

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Config.Items = {

    normalItems = { --- high chance items during robbery

        "scfitbit",

       "scgodphone",

        "scdrugclean",

       "phone",

        "sccasinochips",

       "scmp3",

        "scsprite",

       "scnewports",

        "scnewportshorts",

       "scgrabbaroll",

        "scbackwoodroll",

       "scdutchroll",

        "scdutch",

       "scbackwood",

       "scgrabba",

        "sclean",

       "scruntzqp",

        "sctrapphoneoff",

       "lockpick",

       "scnfcreader",

       "scnfcblocker",

       "sclaysclass12",

        "sczazaqp"

        

        

        

    },

    rareItems = {--- med chance items during robbery

        "sclean",

        "scnumber",

        "scnarcan",

        "sccbscanner",

        "scgtnumber",

        "schandscanner",

        "scmeditag",

        "scbondcontract",

         "sccuffkeys"

    },

    veryRareItems = { --- low chance items during robbery

        "scfentbrick",

          "scherbrick",

           "scbigtag",

        "sccokebrick"

    }

}



Config.RobberyItemMin = 1 ---min amount of item gained from robbery

Config.RobberyItemMax = 3 ---max amount of item gained from robbery


Config.RobberySuccessChance = 50 ---chance that robbery will be a success otherwise ped will attack player


Config.PedWeapons = { --- weapons peds will pull out during failed robberies(dont nothing a person cant pull out realitically lol)


    [1] = {

      

        items = {"weapon_pistol", "weapon_switchblade", "weapon_knife", "weapon_stungun"}  

        

      

       

  }

}


Config.SpinBlockChance = 35 ---chance that ped will spin the block on player


Config.PedBlockSpinWeapons = { --weapons peds will pull out during spin the block event( this is where you add your big guns at realistically 


    [1] = {

      

        items = {"weapon_pistol", "weapon_switchblade", "weapon_knife", "weapon_assaultrifle", "weapon_pumpshotgun", "weapon_appistol" ,"weapon_microsmg"}  

        

      

       

  }

}