ALL SCRIPTS ESCROWED USING FIVEM ESCROW SYSTEM
ESX or QB or QBOX Required
Config to set between all 3 different frameworks.
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Config = {}
Config.framework = 'ESX' ---QBCORE
Config.NotySystem = 'GKS' ---(options) ESX, GKS,NEWGKS, QS, QSTWT, NEWQS, CUSTOM (ESX< GKS< QUASAR< QUASAR Tweets< QUASAR Pro< LB PHONE< CUSTOM)
Config.NewESX = true
Config.AICOPS = 1 ---0 no ai cops, 1 cops in car, 2 cops on foot
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---Selling---
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Config.MaxSell = 3
Config.TrapItems = { ---Drug Item List
[1] = {
items = {"sccokesmall", "scfentsmall", "schersmall"}
}
}
Config.DrugNames = { ---Labels for drugs
["sccokesmall"] = "Coke",
["scfentsmall"] = "Fentanyl",
["schersmall"] = "Heroin",
}
Config.DrugPriceLow = { ---Min price drug could sell for
["sccokesmall"] = 75,
["scfentsmall"] = 100,
["schersmall"] = 70,
}
Config.DrugPriceHigh = { ---Max price drug could sell for
["sccokesmall"] = 100,
["scfentsmall"] = 170,
["schersmall"] = 90,
}
Config.AveragePrice = { --- put price of each drug in city so players will know round about of what each drug cost in city if they are new
["sccokesmall"] = 90,
["scfentsmall"] = 135,
["schersmall"] = 80,
}
Config.BlackMoney = false --true for black money/ dirty money
Config.FakeSellChance = 15 -- chance that player will sell fake drugs if player does not hsave the drug... will be chance of snitched on if fake sell fails
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---Robbery---
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Config.Items = {
normalItems = { --- high chance items during robbery
"scfitbit",
"scgodphone",
"scdrugclean",
"phone",
"sccasinochips",
"scmp3",
"scsprite",
"scnewports",
"scnewportshorts",
"scgrabbaroll",
"scbackwoodroll",
"scdutchroll",
"scdutch",
"scbackwood",
"scgrabba",
"sclean",
"scruntzqp",
"sctrapphoneoff",
"lockpick",
"scnfcreader",
"scnfcblocker",
"sclaysclass12",
"sczazaqp"
},
rareItems = {--- med chance items during robbery
"sclean",
"scnumber",
"scnarcan",
"sccbscanner",
"scgtnumber",
"schandscanner",
"scmeditag",
"scbondcontract",
"sccuffkeys"
},
veryRareItems = { --- low chance items during robbery
"scfentbrick",
"scherbrick",
"scbigtag",
"sccokebrick"
}
}
Config.RobberyItemMin = 1 ---min amount of item gained from robbery
Config.RobberyItemMax = 3 ---max amount of item gained from robbery
Config.RobberySuccessChance = 50 ---chance that robbery will be a success otherwise ped will attack player
Config.PedWeapons = { --- weapons peds will pull out during failed robberies(dont nothing a person cant pull out realitically lol)
[1] = {
items = {"weapon_pistol", "weapon_switchblade", "weapon_knife", "weapon_stungun"}
}
}
Config.SpinBlockChance = 35 ---chance that ped will spin the block on player
Config.PedBlockSpinWeapons = { --weapons peds will pull out during spin the block event( this is where you add your big guns at realistically
[1] = {
items = {"weapon_pistol", "weapon_switchblade", "weapon_knife", "weapon_assaultrifle", "weapon_pumpshotgun", "weapon_appistol" ,"weapon_microsmg"}
}
}